The TradeOff Platform

TradeOff is the world’s first monetised and scalable digital media platform using gamification and Blockchain technology.

The TradeOff Process

The Tradeoff process is now fully operational and available for corporate use.

Build Platform

World’s best designers.

Create Content

Hollywood writers provide customised content.

B2B2C

Blue chip clients invite community to platform. (Fun)

Product Placement

Clients place products into content. (Knowledge)

Audience uses products

Audience use real world products. (Wealth)

Audience Growth

Audience Growth. (Referrals)


The TradeOff Mission

Tradeoff’s mission is to address this global issue and the lack of trust in financial institutions. These are significant issues for individuals, employers, financial institutions and society.

We intend to “Do Good” by improving an individual's skills, knowledge, confidence, motivation to act and access to financial products.

TradeOff also intends to “Do Well”. It is building a successful global organisation by providing our audience with an entertaining and rewarding experience and effective solutions to our client’s needs.

For financial services, it is also disruptive, creating opportunities for early adopters and threats for everyone else.


Player/Audience Issues

The TradeOff audience are ill-equipped to make informed life and financial decisions.

80%
Investment Fundamentals

80% of the G20 do not have a working understanding of compounding.

36%
Gender inequality

36% of single Australian women retire in poverty.

85%
Professional advice

65% do not use independent sources of information to compare products.


Solution

TradeOff is a virtual copy of the physical world.

Premium entertainment

TradeOff is a premium entertainment game: The Game of Money and Life.

Gamification

Games are proven to both change behaviour and scale to large audiences.

Kinaesthetic learning

TradeOff uses kinaesthetic learning (“Learning by doing”).

Real stories and products

Players use real financial products and real historical data as they engage in typical life situations before they face them in the real world. In effect, they can see over the horizon.

Transition

When they are sufficiently knowledgeable and comfortable to do so, TradeOff transitions the individual to the real world product. Knowledge is power!

pos

Audience experience

The audience engages with tradeOff for three reasons.

Fun

Play for fun, entertainment, social interaction, competition with others and fantasy experiences.

Learn

Learn how to make better informed decisions through skills and knowledge, confidence and motivation and access to suitable products. Focus group research found that 89% of our target audience want to play initially to make more money in the real world.

Earn

Players receive rewards in the form of exchangeable tokens. These tokens are issue based on the players activity within the game. The tokens can be exchange directly for cash or game features at any time.


TradeOff Player Types

TradeOff provides a customised experience of each player type.

Explorer player

seeks information and product deals.

Social Player

social interaction with other players.

Competitor player

seeks the thrill of competing on the leaderboard.

Fantasy player

seeks to live the life of a millionaire.

Rewards Player

seeks to earn TradeOff tokens.

pos

The Game

TradeOff is the Game of Money and Life

Content

At it core, TradeOff is the “game of Money and Life”. It includes typical life decisions as well as investment, risk and financial management decisions. TradeOff is built around the real world narrative and uses 200 real world financial products and the full range of lifestyle products.

Design

The audience plays to learn how to make better informed decisions through skills and knowledge, confidence and motivation and access to suitable products. Focus group research found that 89% of our target audience want to play initially to make more money in the real world.

Scope

TradeOff is world-class digital innovation. It is loads of fun, highly educational, great for business and proudly Australian. TradeOff is designed by the world’s best software designers and content writers together with education specialists and financial services marketing experts.
Players play TradeOff with their family and friends for the fun and entertainment.

Client Issues

TradeOff addresses major client issues

Employees

Improve employee loyalty, motivation and productivity.

Consumers

Broaden and deepen consumer engagement; Increase qualified sales leads and conversion rates.

Community

Improve the effectiveness of corporate social responsibility.


Client Outcomes

TradeOff offers measurable outcomes to the client.

Customisable

Fully customisable solutions

Strategic

Exclusive customer engagement and increased share of wallet.

Risk management

Outcome based pricing and reduced conduct and litigation risk.


Case Studies

Member Services

Australia's major financial services accreditation/education group.

Product Placement

A global top 10 business school: Sales and marketing and community use.

Employee Development

A global professional services firm.

Student Development

Major University student development project.

Multiple

Global Not-For-Profit organisation: Roll out employees, donors and product placement.


The TradeOff Token

TradeOff uses blockchain for its rewards program.

Participant exit

Investor exits are often either non-existent or heavily in favour of the buyer and at low valuation multiples.

Participant return

Many fail to operate profitably, due to lower than expected revenues, initial discounts to new customers high marginal costs and lack of economies of scale.

Lack of speed of return

Achieving profitability and capital growth invariably takes longer and requires more capital than projected.

The Solution

The TradeOff token will be listed on one or more crypto exchanges (once token demand is sufficient to produce an appreciating token) prior to tradeOff’s global launch in January 2020
Read more

The listing enables a partial or complete exit for token holders in a liquid market into a range of FIAT currencies (USD, STG, AUD, etc.)

The Solution

TradeOff’s token price is based on the supply and demand of the token not operating profitability or initial economies of scale
Read more

The token will appreciate once token demand exceeds token supply, whether the business is operating profitably or not.
TradeOff is creating a finite number of tokens (50m) and heavily managing/restricting number of tokens in circulation. This cannot be changed.
Using tradeOff’s B2B model, it has already has signed deals that create token demand. Playable versions of the game enhance the saleability of the concept and token demand.

The Solution

TradeOff’s heavily discounted token ($A5 for a $A10 token) is designed to provide rapid and significant returns to token holders (See also points under “Lack of return”)
Read more

In addition to the above, if TradeOff™ needs additional funding, it can do this by selling some of the tokens it holds into the market.
TradeOff™ will appoint an independent person to report a nd interface between TradeOff™ and token participants, by way of both formal reporting and updating information/crypto-education.


About Us

TradeOff offers customised solutions to commercial and not for profit organisations.

Mike Burden

Chairman

Mike is the creator and founder of TradeOff. Mike combines more than 30 years experience in both media and entertainment and financial services

Andrew Gilkes

Managing Director

Andrew combines a background in education, economics and financial services over the past 30 years in Australia and Asia

Matt Needham

Chief Information Officer

Matt has more than 20 years experience in financial services technology and games

Ben Sawyer

Game Architect

With nearly 20 years experience designing games for purposes beyond entertainment, Ben is considered one of the global experts in serious games, and games for behavior change. He serves TradeOff’s master game architect and consulting producer

Mark Donnellan

Executive Vice President

Mark has over 30 years experience in operational risk, compliance and audit in financial services in Australia and Asia

Hal Josephson

Executive Vice President

Hal has 30+ years experience as a technology entrepreneur in the USA, Asia and New Zealand specialising in gaming, media and telecommunications

John Hammond

Executive Vice President-Communications

Jon has more than 30 years experience in Media and Communications in the UK

Anne Duffy

Executive Vice President-Corporate Social Responsibility

Ann has 30 years experience in Corporate Social Responsibility in North America and Europe


Contact Us

Bay 8, 6 Middlemiss St, Lavender Bay NSW 2060

+61 407 70 50 10

Your message has been sent. Thank you!